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Bases: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
|name=Bases
|files={{Categ|Rules(md).ini}}
|values=boolean
|default=yes
|types={{Categ|MultiplayerDialogSettings}}
|ra2obsolete=yes
|ra2=yes
|yr=yes
|rp=yes
|ares=yes
}}
 
Essentially this determines whether or not players get an MCV at the start of the game, thus decides whether or not bases can be built in the game. Although this is parsed and valid, it is de-supported in Red Alert 2, probably because of the dependency of the MCV in some multiplayer game modes.
Essentially this determines whether or not players get an MCV at the start of the game, thus decides whether or not bases can be built in the game. Although this is parsed and valid, it is de-supported in Red Alert 2, probably because of the dependency of the MCV in some multiplayer game modes.

Revision as of 19:17, 20 November 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Bases
File(s): Rules(md).ini
Values: boolean
Default: yes
Applicable to: MultiplayerDialogSettings

Logic related to Bases, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Essentially this determines whether or not players get an MCV at the start of the game, thus decides whether or not bases can be built in the game. Although this is parsed and valid, it is de-supported in Red Alert 2, probably because of the dependency of the MCV in some multiplayer game modes.