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ContentScan: Difference between revisions
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Nighthawk200 (talk | contribs) Updating per DCoder's info. |
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
== | |files={{Categ|ini=rules}} | ||
|types={{Categ|Difficulty}}, {{Categ|IQ}} | |||
|values={{values|Booleans}} | |||
|ra2=yes | |||
|yr=yes | |||
|}} | |||
Content Scanning is where computer-controlled units will consider the {{TTL|Points}} and {{TTL|ThreatPosed}} values of units within transports, as well as that of the transport itself, when looking for threats. | |||
If content scanning is on, the passenger and transport {{TTL|Points}} and {{TTL|ThreatPosed}} values are added together to give a total threat value, which the AI then uses. In all other cases, only the {{TTL|Points}} and {{TTL|ThreatPosed}} of the transport are used. | |||
==In IQ settings== | |||
Controls what IQ level a house should have before its units will use content scanning. | |||
==In Difficulty Settings== | |||
Controls whether the computer can use content scanning at this difficulty. |
Revision as of 23:07, 7 March 2009
Flag: | ContentScan |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Applicable to: | Difficulty, IQ |
Content Scanning is where computer-controlled units will consider the Template:TTL and Template:TTL values of units within transports, as well as that of the transport itself, when looking for threats. If content scanning is on, the passenger and transport Template:TTL and Template:TTL values are added together to give a total threat value, which the AI then uses. In all other cases, only the Template:TTL and Template:TTL of the transport are used.
In IQ settings
Controls what IQ level a house should have before its units will use content scanning.
In Difficulty Settings
Controls whether the computer can use content scanning at this difficulty.