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Airspeed: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Houses can have special adjustments to their unit and building values. These are global values that affect all units and buildings owned by that country. This applies only to multiplayer games and skirmish mode. In normal game play, all values are "1.0". This enables you to define the characteristics that can uniquely differentiate between countries. This statement determines the multiplier to overall object air speed (larger means quicker) and is only used for AI players at specific difficulty settings. It is not known if this is used in Red Alert 2 for human players and in either case may be over-ridden by the SpeedAircraftMult= statement (see [Countries]).
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|Countries}}
|values={{values|percentages}}
|default=1.0
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
==In {{ra}} and {{ts}}==
This flag is a percentage modifier to the airspeed of units belonging to the country this is attached to. It is a floating point percentage, so values greater than 1.0 will result in a greater speed for air units. Values less than 1.0 will result in a decreased air speed.
 
==In {{ra2}}==
{{NeedTesting}}
This logic may be obsolete in {{ra2}} and {{yr}} due to the implementation of the {{TTL|SpeedAircraftMult}} tag. If this logic still works, then the tag's function will be the same as above.

Revision as of 15:13, 16 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Airspeed
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 1.0
Applicable to: Countries


In Red Alert and Tiberian Sun

This flag is a percentage modifier to the airspeed of units belonging to the country this is attached to. It is a floating point percentage, so values greater than 1.0 will result in a greater speed for air units. Values less than 1.0 will result in a decreased air speed.

In Red Alert 2

Template:NeedTesting This logic may be obsolete in Red Alert 2 and Yuri's Revenge due to the implementation of the Template:TTL tag. If this logic still works, then the tag's function will be the same as above.