ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

CrateGoodie: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Beowulf (talk | contribs)
No edit summary
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this VehicleType can be obtained from a random powerup crate. This is set to 'yes' by default so is used as an over-ride by setting it to 'no' which can prevent specific units being obtained from crates. Note that this only applies if you also set UnitCrateType=none in the [CrateRules] section.
|files={{Categ|ini=rules}}
|values={{values|Booleans}}
|default=yes
|types={{Categ|VehicleTypes}}
|yr=yes
|ra2=yes
|ts=yes
|fs=yes
}}
Determines whether the VehicleType is able to be procured as a crate goodie. Also requires {{TTL|UnitCrateType|no}} to be set in the <tt>[CrateRules]</tt> section; though this is true by default.
 
==Note==
In Red Alert 2, any VehicleType with {{TTL|Naval|yes}} should have <tt>CrateGoodie=no</tt> set. While the logic works with naval units, maps with no water invariably lead to an [[Internal Error]] when a naval goodie is procured.

Revision as of 07:14, 20 August 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CrateGoodie
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: VehicleTypes


Determines whether the VehicleType is able to be procured as a crate goodie. Also requires Template:TTL to be set in the [CrateRules] section; though this is true by default.

Note

In Red Alert 2, any VehicleType with Template:TTL should have CrateGoodie=no set. While the logic works with naval units, maps with no water invariably lead to an Internal Error when a naval goodie is procured.