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DebrisMaximums: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This statement specifies the maximum number of MetallicDebris= to be spawned upon this objects destruction. By default, the number spawned is random.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=comma-separated list of integers
|default=0
|types={{Categ|VehicleTypes}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
When this VehicleType is destroyed, and the {{TTL|DebrisTypes}} list on the unit is not empty, this list specifies the maximum amount of each DebrisType on that list that can be spawned. For example:
MinDebris=3
MaxDebris=5
DebrisTypes=TIRE,HTNKTUR
DebrisMaximums=4,1
specifies that only one (1) instance of HTNKTUR can be spawned while four (4) instances of TIRE can.
 
'''Note:''' It appears this system is broken in RA2 and YR and does not create any limits for each DebrisType, and as such the above example would not stop the game from spawning two or even more turrets.
 
== See Also ==
 
*[[MinDebris]]/[[MaxDebris]]
*[[DebrisTypes]]

Revision as of 14:00, 25 February 2007

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Flag: DebrisMaximums
File(s): Rules(md).ini
Values: comma-separated list of integers
Default: 0
Applicable to: VehicleTypes


When this VehicleType is destroyed, and the Template:TTL list on the unit is not empty, this list specifies the maximum amount of each DebrisType on that list that can be spawned. For example:

MinDebris=3
MaxDebris=5
DebrisTypes=TIRE,HTNKTUR
DebrisMaximums=4,1

specifies that only one (1) instance of HTNKTUR can be spawned while four (4) instances of TIRE can.

Note: It appears this system is broken in RA2 and YR and does not create any limits for each DebrisType, and as such the above example would not stop the game from spawning two or even more turrets.

See Also