MaxDebris
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Flag: | MaxDebris |
File(s): | Rules(md).ini |
Values: | integer |
Default: | 0 |
Applicable to: | Warheads, InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
On a VehicleType
When this VehicleType is destroyed, it will spawn a random number of debris from the [General] → ExplosiveVoxelDebris list , or the DebrisTypes list on the unit, if that is set. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).
On a Warhead
Note: This section is for YR only.
When this warhead detonates, it will spawn a random number of debris from the [General] → MetallicDebris list at the impact point. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).
Note
- If Max Debris=0 but MinDebris is greater than 0 The amount of debris always uses MinDebris. ;For example: MinDebris=10 MaxDebris=0
- MaxDebris=1 There is a 50% chance that debris will form If you want to have a 100% chance of debris You will need to define the following:
[TechnoTypes]
MinDebris=x
MaxDebris=2
DebrisTypes=VoxelAnims,VoxelAnims
DebrisMaximums=1,0(1 For VoxelAnims that you want to actually happen)
[LTNK]
MinDebris=1
MaxDebris=2
DebrisTypes=LTNK,TIRE
DebrisMaximums=1,0
- For turrets such as LTNKTUR,YAGGUNTUR You can't use it. If you really want to use it, do this.
[YAGGUN]
MinDebris=1
MaxDebris=2
DebrisTypes=FAKEYAGGUN,INVISIBLE
DebrisMaximums=1,0
- INVISIBLE is the name of the actual voxel file that you need to create But there's no need for pictures. (Just create it to use the Voxel file name only).
[FAKEYAGGUN]
Image=FAKEYAGGUN
MinDebris=2
MaxDebris=2
...