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IsThreatRatingNode: Difference between revisions

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Nighthawk200 (talk | contribs)
Updating per DCoder's info.
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{{DeeZireInclusion}}<br />
{{Flag
Residual from Tiberian Sun (in which it did not appear to work). If set to 'true' on a BuildingType the effect is that enemy target and movement lines are displayed to you when the structure is selected.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|BuildingTypes}}
|values={{values|booleans}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
}}
This flag, when set to yes, will turn the structure into what has been called a "Threat Rating Node". This alters the AI of your units slightly, so that they assess incoming threats to a better extent than they did before. Basically, upon this being built, your objects will switch over from using the "dumb threat" coefficients defined in {{TTL|General}} and instead use the "default threat" coefficients instead.
 
A side effect, however, due to the Threat Rating Node's somewhat broken logic, is that the effect is permanent for the rest of that game. When the Threat Rating Node is destroyed, the effect will still remain regardless of whether it is rebuilt or not, and the player's units will still have the benefits of it.

Revision as of 22:43, 7 March 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsThreatRatingNode
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: BuildingTypes


This flag, when set to yes, will turn the structure into what has been called a "Threat Rating Node". This alters the AI of your units slightly, so that they assess incoming threats to a better extent than they did before. Basically, upon this being built, your objects will switch over from using the "dumb threat" coefficients defined in Template:TTL and instead use the "default threat" coefficients instead.

A side effect, however, due to the Threat Rating Node's somewhat broken logic, is that the effect is permanent for the rest of that game. When the Threat Rating Node is destroyed, the effect will still remain regardless of whether it is rebuilt or not, and the player's units will still have the benefits of it.