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Ivan: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this InfantryType acts like a Crazy Ivan. This is used to enable the bombing logic on structures and therefore acts as a means of differentiating between Engineers and units that can plant C4 on structures.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=Booleans
|default=no
|types={{Categ|InfantryTypes}}
|ra2=yes
|yr=yes
|rp=yes
}}<br />
 
Can be set to "yes" or "no" and determines whether this infantry type will use the dynamite cursor and attach bombs to bridge huts using any of its weapons that have a warhead with [[IvanBomb=yes]] set on it.
 
Dynamite-style attachments work without Ivan=yes being set on the infantry.

Revision as of 18:42, 7 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Ivan
File(s): Rules(md).ini
Values: Booleans
Default: no
Applicable to: InfantryTypes



Can be set to "yes" or "no" and determines whether this infantry type will use the dynamite cursor and attach bombs to bridge huts using any of its weapons that have a warhead with IvanBomb=yes set on it.

Dynamite-style attachments work without Ivan=yes being set on the infantry.