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Ivan
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| Flag: | Ivan |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | InfantryTypes |
Define whether this infantry uses IvanBomb[1] cursor instead of Attack when targeting objects that can be targeted.
- For those that cannot be targeted, it will still use NoMove cursor as normally.
Normally is used when the unit carries weapons using IvanBomb=yes Warheads.
Notes
If the attack target has Bombable=no, whether the infantry really use IvanBomb type weapons or not, they are not be able to be his targeted.
- If an infantry has both Agent=yes and Ivan=yes, it will prefer to use weapon rather than infiltrate a structure.
- Even if the building has Bombable=no, infantry will also choose not to infiltrate
Bugs/Side-Effects/Unexpected Limitations
Because Engineer=yes forces that the Attack cursor cannot be obtained from objects, so this is invalid for such infantry.
Footnotes
- ↑ In mouse.sha from frame 204 to 208 (0-based).