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Naval: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this object is considered as Naval based - for VehicleTypes this indicates that it is produced from the Naval Yard (as that structure is classed as a War Factory). This is used to identify objects by the NavalTargeting= logic.
|files={{Categ|ini=rules}}
|values={{values|Booleans}}
|default=yes
|types={{Categ|BuildingTypes}}, {{Categ|VehicleTypes}}
|yr=yes
|ra2=yes
}}
==On [[BuildingTypes]]==
Determines whether the structure acts as a water-based production facility as opposed to land-based, as with {{TTL|WarFactory|yes}}.
 
==On [[VehicleTypes]]==
Determines which factory the specified vehicle is produced.
 
Additionally, <tt>Naval=yes</tt> invokes {{TTL|NavalTargeting}} logic.

Revision as of 23:08, 20 August 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Naval
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: BuildingTypes, VehicleTypes


On BuildingTypes

Determines whether the structure acts as a water-based production facility as opposed to land-based, as with Template:TTL.

On VehicleTypes

Determines which factory the specified vehicle is produced.

Additionally, Naval=yes invokes Template:TTL logic.