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OccupyPip: Difference between revisions
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De-DZed. Another one bites the dust. |
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{{ | {{Flag | ||
|values={{Values|strings|hardcoded values[[#Accepted values|{{sup|{{arr|d}}}}]]}} | |||
|default=personwhite | |||
|types={{Categ|InfantryTypes}} | |||
|yr=yes | |||
}} | |||
This flag specifies the graphical representation to use for an [[InfantryTypes|infantry]] garrisoned within a [[BuildingTypes|building]] with {{f|CanBeOccupied|yes|link}} and {{f|MaxNumberOccupants|link}} set to a positive integer greater than 0. These types of special graphics are referred to as "pips". | |||
Each value for {{f|OccupyPip|link}} denotes a specific frame of ''pips.shp'' to use for the pip of a garrisoned infantry. Each infantry will only take up one occupant slot regardless of its {{f|Size|link}}. | |||
The pip graphic to use for an infantry loaded into a [[VehicleTypes|vehicle]] is specified by {{f|Pip|link}}. | |||
==Accepted values== | |||
All values are case-insensitive. Any other values will simply be ignored and the default used instead. | |||
{| cellpadding="5" class="table_descrow" | |||
!Value | |||
!Frame of ''pips.shp'' | |||
|- | |||
|<code>persongreen</code> | |||
|style="text-align:center;"|7 | |||
|- | |||
|<code>personyellow</code> | |||
|style="text-align:center;"|8 | |||
|- | |||
|<code>personwhite</code> | |||
|style="text-align:center;"|9 | |||
|- | |||
|<code>personred</code> | |||
|style="text-align:center;"|10 | |||
|- | |||
|<code>personblue</code> | |||
|style="text-align:center;"|11 | |||
|- | |||
|<code>personpurple</code> | |||
|style="text-align:center;"|12 | |||
|} | |||
==See also== | |||
* {{f|Pip|link}} | |||
* [[Pip Distortion Bug]] |
Revision as of 05:07, 4 December 2009
Flag: | OccupyPip |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: hardcoded values↓) |
Default: | personwhite |
Applicable to: | InfantryTypes |
This flag specifies the graphical representation to use for an infantry garrisoned within a building with CanBeOccupied=yes and MaxNumberOccupants set to a positive integer greater than 0. These types of special graphics are referred to as "pips".
Each value for OccupyPip denotes a specific frame of pips.shp to use for the pip of a garrisoned infantry. Each infantry will only take up one occupant slot regardless of its Size.
The pip graphic to use for an infantry loaded into a vehicle is specified by Pip.
Accepted values
All values are case-insensitive. Any other values will simply be ignored and the default used instead.
Value | Frame of pips.shp |
---|---|
persongreen
|
7 |
personyellow
|
8 |
personwhite
|
9 |
personred
|
10 |
personblue
|
11 |
personpurple
|
12 |