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NoUseTileLandType: Difference between revisions
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Un-DeeZire'd. The original article was complete nonsense. |
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Ini|Rules}} | |||
|values={{values|boolean}} | |||
|default=no | |||
|types={{categ|OverlayTypes}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Specifies whether or not this overlay type should override the [[LandTypes|land type]] property of the cell underneath the overlay. Defaults to 'no', meaning the game uses the land type of the tile that occupies the cell. | |||
If this flag is set, {{f|Land|link}} can be used to specify the land type override for the overlay. |
Revision as of 18:19, 9 December 2023
Flag: | NoUseTileLandType |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | OverlayTypes |
Specifies whether or not this overlay type should override the land type property of the cell underneath the overlay. Defaults to 'no', meaning the game uses the land type of the tile that occupies the cell.
If this flag is set, Land can be used to specify the land type override for the overlay.