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AG: Difference between revisions
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{{ | {{Flag | ||
|name=AG | |||
|files=rules(md).ini | |||
|values=boolean | |||
|special=None | |||
|default=yes | |||
|types=Projectiles | |||
|games=RA, TS/FS, RA2/YR | |||
}} | |||
This flag determines whether a weapon can fire at objects moving on ground level or not, by allowing or disallowing it's projectile to move towards them. | |||
'''Note:''' Although AA is set to "yes" on RA2's and YR's Patriot Missile and Flak Cannon, they do in fact ''not'' fire on falling paratroopers. This is due to a special logic involved, classifying paratroopers as ground units. | |||
In order to get those defenses to fire on paratroopers as they should, <tt>AG=yes</tt> must be set on both <tt>[AAHeatSeeker]</tt> and <tt>[FlakProj]</tt>. The <tt>[[LandTargeting]]</tt> will prevent these AA defenses from firing on units on the ground. | |||
[[Category:Rules(md).ini Flags]] | |||
[[Category:Projectile Flags]] | |||
[[Category:General Editing Information]] |
Revision as of 23:27, 6 May 2006
Flag: | AG |
File(s): | rules(md).ini |
Values: | boolean |
Special Values: | None |
Default: | yes |
Applicable to: | Projectiles |
This flag determines whether a weapon can fire at objects moving on ground level or not, by allowing or disallowing it's projectile to move towards them.
Note: Although AA is set to "yes" on RA2's and YR's Patriot Missile and Flak Cannon, they do in fact not fire on falling paratroopers. This is due to a special logic involved, classifying paratroopers as ground units.
In order to get those defenses to fire on paratroopers as they should, AG=yes must be set on both [AAHeatSeeker] and [FlakProj]. The LandTargeting will prevent these AA defenses from firing on units on the ground.