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ShrapnelWeapon: Difference between revisions
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{{ | {{Flag | ||
|name=[[ShrapnelWeapon]] | |||
|files={{Categ|rules(md).ini}} | |||
|values=Strings (Names of Weapons) | |||
|special=None | |||
|default=none | |||
|types={{Categ|Projectile|Projectiles}} | |||
|games=[[RA2]], [[YR]] | |||
}} | |||
If set, the warhead will fire this weapon upon detonation, from the impact point, if the impact point is not inside a structure. The amount of shots to fire is set by <tt>[[ShrapnelCount]]=</tt>. <br /> | |||
This is used for the Prism Tank reflection effect. | |||
'''Note:''' this weapon has to be attached to some (potentially dummy) unit, so that the game loads this weapon at startup time. Failing to do so will result in [[Internal Error]]s whenever the shrapnel effect is supposed to fire. |
Revision as of 06:14, 7 May 2006
Flag: | ShrapnelWeapon |
File(s): | rules(md).ini |
Values: | Strings (Names of Weapons) |
Special Values: | None |
Default: | none |
Applicable to: | Projectiles |
If set, the warhead will fire this weapon upon detonation, from the impact point, if the impact point is not inside a structure. The amount of shots to fire is set by ShrapnelCount=.
This is used for the Prism Tank reflection effect.
Note: this weapon has to be attached to some (potentially dummy) unit, so that the game loads this weapon at startup time. Failing to do so will result in Internal Errors whenever the shrapnel effect is supposed to fire.