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Bright: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' - defaults to 'no' but if set to 'yes' this specifies that a short flash of combat light should be displayed at the point of impact of the warhead. The exception to this is when Bullets=yes is also set on the warhead.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=boolean
|special=None
|default=no
|types={{Categ|Warhead|Warheads}}
|games=[[TS]], [[RA2]], [[YR]]
}}
 
Specifies whether or not this warhead creates a light flash when it detonates. If {{TTL|Bullets|yes}} is set on the weapon, the flash persists for as long as the weapon keeps firing, instead of just flashing at the moment of impact.
 
 
{{BadComment}}
This flag, despite being present on certain weapons, only works on Warheads.

Revision as of 12:04, 13 July 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Bright
File(s): Rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: Warheads


Specifies whether or not this warhead creates a light flash when it detonates. If Template:TTL is set on the weapon, the flash persists for as long as the weapon keeps firing, instead of just flashing at the moment of impact.


Note: The comments regarding this flag/section are incorrect. See below to find out why.

This flag, despite being present on certain weapons, only works on Warheads.