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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values=boolean | |||
|special=None | |||
|default=no | |||
|types={{Categ|Warhead|Warheads}} | |||
|games=[[RA2]], [[YR]] | |||
}} | |||
If set, the target will get "frozen" and gradually erased from time. A frozen unit is unable to do anything or get affected by any other weapon. The unit using such a warhead must stand still and keep firing until the target is erased, otherwise the target will unfreeze unharmed. | |||
The delay necessary to erase an object depends on the weapon's {{TTL|Damage}} - the bigger the damage, the shorter the delay. | |||
The affected unit is rendered transparent, and an animation specified by [{{TTL|AudioVisual}}]{{TTL|ChronoSparkle1}} is played over it. | |||
Attaching a {{TTL|CellSpread}} to such a warhead causes an [[Internal Error]] when it detonates. | |||
Objects that have {{TTL|Warpable|no}} cannot be affected by such a warhead. |
Revision as of 10:02, 13 July 2006
Flag: | Temporal |
File(s): | Rules(md).ini |
Values: | boolean |
Special Values: | None |
Default: | no |
Applicable to: | Warheads |
If set, the target will get "frozen" and gradually erased from time. A frozen unit is unable to do anything or get affected by any other weapon. The unit using such a warhead must stand still and keep firing until the target is erased, otherwise the target will unfreeze unharmed.
The delay necessary to erase an object depends on the weapon's Template:TTL - the bigger the damage, the shorter the delay.
The affected unit is rendered transparent, and an animation specified by [[[:Template:TTL]]]Template:TTL is played over it.
Attaching a Template:TTL to such a warhead causes an Internal Error when it detonates.
Objects that have Template:TTL cannot be affected by such a warhead.