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Temporal: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and is used to specify that this warhead 'chrono warps' the target from existence. The time taken to do so is derived from the ROF= and Damage= on the weapon itself in relation to the Armor= of the target. Any objects with Warpable=no set can not be affected or targeted by this warhead.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=boolean
|special=None
|default=no
|types={{Categ|Warhead|Warheads}}
|games=[[RA2]], [[YR]]
}}
 
If set, the target will get "frozen" and gradually erased from time. A frozen unit is unable to do anything or get affected by any other weapon. The unit using such a warhead must stand still and keep firing until the target is erased, otherwise the target will unfreeze unharmed.  
 
The delay necessary to erase an object depends on the weapon's {{TTL|Damage}} - the bigger the damage, the shorter the delay.
 
The affected unit is rendered transparent, and an animation specified by [{{TTL|AudioVisual}}]{{TTL|ChronoSparkle1}} is played over it.
 
Attaching a {{TTL|CellSpread}} to such a warhead causes an [[Internal Error]] when it detonates.
 
Objects that have {{TTL|Warpable|no}} cannot be affected by such a warhead.

Revision as of 10:02, 13 July 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Temporal
File(s): Rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: Warheads


If set, the target will get "frozen" and gradually erased from time. A frozen unit is unable to do anything or get affected by any other weapon. The unit using such a warhead must stand still and keep firing until the target is erased, otherwise the target will unfreeze unharmed.

The delay necessary to erase an object depends on the weapon's Template:TTL - the bigger the damage, the shorter the delay.

The affected unit is rendered transparent, and an animation specified by [[[:Template:TTL]]]Template:TTL is played over it.

Attaching a Template:TTL to such a warhead causes an Internal Error when it detonates.

Objects that have Template:TTL cannot be affected by such a warhead.