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SpecialSound: Difference between revisions

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Vinifera7 (talk | contribs)
Updated Template; Additional Information
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Specifies the sound to play from the SOUNDMD.INI file when this Super Weapon's Type= has completed. Appears only to work correctly with Type=ForceShield.<br />
|name={{PAGENAME}}
(Yuri's Revenge Only)
|files={{Categ|Rules(md).ini}}
|values={{Values|strings|Names of [[Sound]]s}}
|special=see below
|default=none
|types={{Categ|SuperWeaponTypes}}
|yr=yes
|rp=yes
}}
 
Specifies a sound (from {{TTL|sound(md).ini}} [{{TTL|SoundList}}]) to be played upon the completion of a SuperWeaponType with [[Type]]=ForceShield set. The timing is coordinated by [[ForceShieldPlayFadeSoundTime]].

Revision as of 04:08, 9 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SpecialSound
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Names of Sounds)
Special Values: see below
Default: none
Applicable to: SuperWeaponTypes


Specifies a sound (from Template:TTL [[[:Template:TTL]]]) to be played upon the completion of a SuperWeaponType with Type=ForceShield set. The timing is coordinated by ForceShieldPlayFadeSoundTime.