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MinDebris: Difference between revisions

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{{Flag
{{Flag
|name=MinDebris
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=integer
|values=integer
|special=None
|default=0
|default=0
|types={{Categ|Warhead|Warheads}}, {{Categ|VehicleTypes}}
|types={{Categ|Warhead|Warheads}}, {{Categ|VehicleTypes}}
|games=[[RA2]], [[YR]]
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
}}


== On a VehicleType ==
== On a VehicleType ==


When this VehicleType is destroyed, it will spawn a random number of debris from <tt>[[ExplosiveVoxelDebris]]=</tt> ([<tt>[[General]]</tt>]) list. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).
When this VehicleType is destroyed, it will spawn a random number of debris from the [{{TTL|General}}] {{arr|r}} {{TTL|ExplosiveVoxelDebris}} list , or the {{TTL|DebrisTypes}} list on the unit, if that is set. The random number is picked from the interval [ [[MinDebris]]; [[MaxDebris]] ] (inclusive).


== On a Warhead ==
== On a Warhead ==
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'''Note:''' This section is for YR only.
'''Note:''' This section is for YR only.


When this warhead detonates, it will spawn a random number of debris from <tt>[[MetallicDebris]]=</tt> ([<tt>[[General]]</tt>]) list at the impact point. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).
When this warhead detonates, it will spawn a random number of debris from the [{{TTL|General}}] {{arr|r}} {{TTL|MetallicDebris}} list at the impact point. The random number is picked from the interval [ [[MinDebris]]; [[MaxDebris]] ] (inclusive).
 
== See Also ==
 
*[[MaxDebris]]
*[[DebrisTypes]]
*[[DebrisMaximums]]

Revision as of 14:02, 25 February 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MinDebris
File(s): Rules(md).ini
Values: integer
Default: 0
Applicable to: Warheads, VehicleTypes


On a VehicleType

When this VehicleType is destroyed, it will spawn a random number of debris from the [[[:Template:TTL]]] → Template:TTL list , or the Template:TTL list on the unit, if that is set. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).

On a Warhead

Note: This section is for YR only.

When this warhead detonates, it will spawn a random number of debris from the [[[:Template:TTL]]] → Template:TTL list at the impact point. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).

See Also