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EMPulseSparkles: Difference between revisions

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Nighthawk200 (talk | contribs)
m Template updated
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|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=strings (Names of Animations)
|values=strings (Names of Animations)
|special=None
|default=null
|default=null
|types={{Categ|General}}
|types={{Categ|General}}
|games=[[TS]], [[RockPatch|YR RP]]
|ts=yes
}}
|fs=yes
|ets=yes
|rp=yes}}


{{Obsolete}}
{{Obsolete}}


Specifies an animation that is played over units affected by an Electro Magnetic Pulse (a warhead with <tt>[[EMEffect]]=yes</tt>).
Specifies an animation that is played over units affected by an Electro Magnetic Pulse (a warhead with <tt>[[EMEffect]]=yes</tt>).

Revision as of 10:45, 10 March 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: EMPulseSparkles
File(s): Rules(md).ini
Values: strings (Names of Animations)
Default: null
Applicable to: General


Logic related to EMPulseSparkles, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

Specifies an animation that is played over units affected by an Electro Magnetic Pulse (a warhead with EMEffect=yes).