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InfantryVirus: Difference between revisions
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Specifies the animation that is played when a warhead with <tt>[[InfDeath]]=8</tt> kills an [[InfantryTypes|InfantryType]] without <tt>[[NotHuman]]=yes</tt>. |
Revision as of 05:52, 8 May 2006
Flag: | InfantryVirus |
File(s): | Rules(md).ini |
Values: | strings (Names of Animations) |
Special Values: | None |
Default: | null |
Applicable to: | General |
Specifies the animation that is played when a warhead with InfDeath=8 kills an InfantryType without NotHuman=yes.