ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

DominatorSecondAnim: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Rewrite
Nighthawk200 (talk | contribs)
m Template Updated
 
Line 3: Line 3:
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=integers
|values=integers
|special=None
|default=null
|default=null
|types={{Categ|General}}
|types={{Categ|General}}
|games=[[YR]]
|yr=yes
|rp=yes
}}
}}


Specifies the second animation played when a super Weapon with <tt>[[Type]]=PsychicDominator</tt> is activated. Both this animation and <tt>[[DominatorFirstAnim]]</tt> are played at the same time.
Specifies the second animation played when a super Weapon with <tt>[[Type]]=PsychicDominator</tt> is activated. Both this animation and <tt>[[DominatorFirstAnim]]</tt> are played at the same time.

Latest revision as of 17:58, 4 March 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DominatorSecondAnim
File(s): Rules(md).ini
Values: integers
Default: null
Applicable to: General


Specifies the second animation played when a super Weapon with Type=PsychicDominator is activated. Both this animation and DominatorFirstAnim are played at the same time.