ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

DominatorDamage: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Rewrite
Nighthawk200 (talk | contribs)
m Template updated
 
Line 3: Line 3:
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=integers
|values=integers
|special=None
|default=1000
|default=1000
|types={{Categ|General}}
|types={{Categ|General}}
|games=[[YR]]
|yr=yes
|rp=yes
}}
}}


When a Super Weapon with <tt>[[Type]]=PsychicDominator</tt> is activated, it will (after a certain delay) detonate a pseudo weapon which inflicts this much damage using the warhead specified in <tt>[[DominatorWarhead]]</tt>.
When a Super Weapon with <tt>[[Type]]=PsychicDominator</tt> is activated, it will (after a certain delay) detonate a pseudo weapon which inflicts this much damage using the warhead specified in <tt>[[DominatorWarhead]]</tt>.

Latest revision as of 17:57, 4 March 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DominatorDamage
File(s): Rules(md).ini
Values: integers
Default: 1000
Applicable to: General


When a Super Weapon with Type=PsychicDominator is activated, it will (after a certain delay) detonate a pseudo weapon which inflicts this much damage using the warhead specified in DominatorWarhead.