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BarrelParticle: Difference between revisions

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Rewrite, question
Corrected a link, added NeedTesting
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{{Flag
{{Flag
|name=BarrelParticle
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=Strings (names of ParticleSystems)
|values=Strings (names of ParticleSystems)
Line 9: Line 9:
}}
}}


Specifies a [[ParticleSystem]] that is spawned after a barrel explosion. While the rules comments in TS through YR mention a flag called <tt>Barrel=</tt>, it is not mentioned in any game executable, thus posing a question of how does the game determine what object is considered a barrel, and questioning the validity of this flag.
Specifies a [[ParticleSystems|ParticleSystem]] that is spawned after a barrel explosion. {{NeedTesting}}
While the rules comments in TS through YR mention a flag called {{TTL|Barrel}}, it is not mentioned in any game executable, thus posing a question of how does the game determine what object is considered a barrel, and questioning the validity of this flag.

Revision as of 11:00, 16 July 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BarrelParticle
File(s): Rules(md).ini
Values: Strings (names of ParticleSystems)
Special Values: None
Default: null
Applicable to: AudioVisual (TS/RA2) , General (YR)


Specifies a ParticleSystem that is spawned after a barrel explosion. Template:NeedTesting While the rules comments in TS through YR mention a flag called Template:TTL, it is not mentioned in any game executable, thus posing a question of how does the game determine what object is considered a barrel, and questioning the validity of this flag.