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BridgeStrength: Difference between revisions

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Nighthawk200 (talk | contribs)
m Template updated
Line 3: Line 3:
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=unsigned integers
|values=unsigned integers
|special=None
|default=0 ?
|default=0 ?
|types={{Categ|CombatDamage}}
|types={{Categ|CombatDamage}}
|games=[[TS]], [[RA2]], [[YR]]
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
}}


Bridge tiles are assumed to have {{TTL|Armor|none}} and this much {{TTL|Strength}} for damage calculation purposes, i.e. after taking this much damage, they will explode.
Bridge tiles are assumed to have {{TTL|Armor|none}} and this much {{TTL|Strength}} for damage calculation purposes, i.e. after taking this much damage, they will explode.

Revision as of 21:31, 2 March 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BridgeStrength
File(s): Rules(md).ini
Values: unsigned integers
Default: 0 ?
Applicable to: CombatDamage


Bridge tiles are assumed to have Template:TTL and this much Template:TTL for damage calculation purposes, i.e. after taking this much damage, they will explode.