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BarrelDebris: Difference between revisions

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Update as per V7's Explodes edit
Vinifera7 (talk | contribs)
m a few additions and minor fixes
Line 2: Line 2:
|name=BarrelDebris
|name=BarrelDebris
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=Strings (names of VoxelAnims)
|values=comma separated list of strings (names of VoxelAnims)
|special=None
|special=None
|default=None
|default=none
|types={{FlagMoved|TS/RA2}}
|types={{FlagMoved|TS/FS/RA2}}
|games=[[TS]], [[RA2]], [[YR]]
|games=[[TS]], [[FS]], [[RA2]], [[YR]]
}}
}}


Lists [[VoxelAnims]] that can be spawned as debris after an [[OverlayType]] with {{TTL|Explodes|yes}} is destroyed.
This flag specifies a list of [[VoxelAnims]] from which one is randomly chosen and spawned as debris when an [[OverlayType]] with {{TTL|Explodes|yes}} is destroyed.

Revision as of 09:36, 10 September 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BarrelDebris
File(s): Rules(md).ini
Values: comma separated list of strings (names of VoxelAnims)
Special Values: None
Default: none
Applicable to: AudioVisual (TS/FS/RA2) , General (YR)


This flag specifies a list of VoxelAnims from which one is randomly chosen and spawned as debris when an OverlayType with Template:TTL is destroyed.