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URepairRate: Difference between revisions

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Vinifera7 (talk | contribs)
rewritten and updated with additional information
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{{DeeZireInclusion}}<br />
{{Flag
Minutes between applying the next step of repairing a vehicle (unit). The purpose of this is to cause a delay during the repair loop so that the vehicle does not instantly repair.
|name=URepairRate
|files={{Categ|Rules(md).ini}}
|values=float
|special=None
|default=?
|types={{Categ|General}}
|games=[[TS]], [[FS]], [[RA2]], [[YR]]
}}
 
{{tt|URepairRate}} specifies the number of minutes between applying {{TTL|RepairStep}} to units being repaired by a structure with {{TTL|UnitRepair|yes}}.

Revision as of 22:47, 28 September 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: URepairRate
File(s): Rules(md).ini
Values: float
Special Values: None
Default: ?
Applicable to: General


URepairRate specifies the number of minutes between applying Template:TTL to units being repaired by a structure with Template:TTL.