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Arcing: Difference between revisions

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Rewrite, unconfirmed note
SomeGuy (talk | contribs)
Arcing inaccurtacies/effects tested.
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If set, this projectile will fly towards its target in an 'arcing' path.  
If set, this projectile will fly towards its target in an 'arcing' path.  


''Note: '' It has been said that this flag also makes the projectile inaccurate. The author of this revision cannot confirm this.
''Note: '' It has been said that this flag also makes the projectile inaccurate. This effect is true in Red Alert at farther ranges. Also Arcing=yes has a tendency to overshoot on the TS Engine when attacking up a cliff at Ranges in excess of 8 cells or higher.

Revision as of 20:25, 6 December 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Arcing
File(s): Rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: Projectiles


If set, this projectile will fly towards its target in an 'arcing' path.

Note: It has been said that this flag also makes the projectile inaccurate. This effect is true in Red Alert at farther ranges. Also Arcing=yes has a tendency to overshoot on the TS Engine when attacking up a cliff at Ranges in excess of 8 cells or higher.