Arcing
| Flag: | Arcing |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | Projectiles |
If set, the projectile will fly towards its target in an arcing path. Normally the height of the arc depends on the distance to the target: the further away it is, the higher the arc. The curvature of the arc appears fixed.
In Red Alert
It has been said that this flag makes the projectile inaccurate. This effect is true at farther ranges.
In Tiberian Sun to Yuri's Revenge
Arcing=yes makes the projectile travel at a fixed speed of 50[1], ignoring both Acceleration and the weapon's Speed. It also makes the weapon able to shoot slightly farther than its Range would suggest, and this extra distance is only increased with elevation (i.e. from a cliff top).
Bugs/Side-Effects/Unexpected Limitations
Projectiles with Arcing=yes are forcibly unable to attack targets across elevated bridges and will inevitably detour, regardless of whether SubjectToCliffs is yes or no.
Footnotes
- ↑ See the affecting flags of [AudioVisual]→Gravity= and [CombatDamage]→BallisticScatter=.