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AA: Difference between revisions

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Nighthawk200 (talk | contribs)
m template updated - I thought you could use a little assistance :)
Nighthawk200 (talk | contribs)
m didn't notice CS and AM
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|types=Projectiles
|types=Projectiles
|ra=yes
|ra=yes
|cs=yes
|am=yes
|ts=yes
|ts=yes
|fs=yes
|fs=yes

Revision as of 18:46, 7 February 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AA
File(s): rules(md).ini
Values: boolean
Default: no
Applicable to: Projectiles


This flag determines whether a weapon can fire at flying objects or not, by allowing or disallowing it's projectile to move towards them.


Note: Although AA is set to "yes" on RA2's and YR's Patriot Missile and Flak Cannon, they do in fact not fire on falling paratroopers. This is due to a special logic involved, classifying paratroopers as ground units. In order to get those defenses to fire on paratroopers as they should, AG=yes must be set on both [AAHeatSeeker] and [FlakProj]. The LandTargeting will prevent these AA defenses from firing on units on the ground.