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Difference between revisions of "DecloakToFire"
From ModEnc
(this defaults to 'yes', if not the [SubTorpedo] wouldn't need it listed as a 'no'.) |
m (Updated template.) |
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Line 3: | Line 3: | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=boolean | |values=boolean | ||
− | |||
|default=yes | |default=yes | ||
|types={{Categ|Weapon|Weapons}} | |types={{Categ|Weapon|Weapons}} | ||
|games=[[RA2]], [[YR]] | |games=[[RA2]], [[YR]] | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
}} | }} | ||
Determines whether this unit has to decloak in order to fire. Used to keep Submarines and Dolphins cloaked when firing. Naturally, only <tt>[[Cloakable]]=yes</tt> units are affected by this. | Determines whether this unit has to decloak in order to fire. Used to keep Submarines and Dolphins cloaked when firing. Naturally, only <tt>[[Cloakable]]=yes</tt> units are affected by this. |
Revision as of 02:18, 9 February 2007
Flag: | DecloakToFire |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | yes |
Applicable to: | Weapons |
Determines whether this unit has to decloak in order to fire. Used to keep Submarines and Dolphins cloaked when firing. Naturally, only Cloakable=yes units are affected by this.