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InfDeath: Difference between revisions
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the tags are in [General], not in [AudioVisual]! corrected |
m Removing the section pointers since they differ depending on the game ([AudioVisual] for TS/RA2, [General] for YR), and the flags' pages have the correct info. Updated template, extended game list |
||
Line 6: | Line 6: | ||
|default=0 | |default=0 | ||
|types={{Categ|Warhead|Warheads}} | |types={{Categ|Warhead|Warheads}} | ||
| | |ra=yes | ||
|am=yes | |||
|cs=yes | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
{{tt|InfDeath}} defines the animation that is played if an {{Tt|InfantryType}} ''without'' {{TTL|NotHuman|yes}} is killed by this [[Warhead]]. | |||
'''Note:''' | '''Note:''' {{TTL|DeathAnims|animation}}, if defined on an InfantryType, will override ''any'' other death animations. | ||
{| style="vertical-align: middle; text-align: center;" class="table_descrow" | {| style="vertical-align: middle; text-align: center;" class="table_descrow" | ||
! rowspan=2 style="width: 7em; " | <tt>InfDeath</tt> | ! rowspan=2 style="width: 7em; " | <tt>InfDeath</tt> | ||
! colspan=4 | Valid in | ! colspan=4 | Valid in | ||
! rowspan=2 | Animation | ! rowspan=2 | Animation | ||
|- | |- | ||
! style="width: 3em | ! style="width: 3em;" | RA/CS/AM | ||
! style="width: 3em;" | TS | ! style="width: 3em;" | TS/FS | ||
! style="width: 3em;" | RA2 | ! style="width: 3em;" | RA2 | ||
! style="width: 3em;" | YR | ! style="width: 3em;" | YR | ||
|- | |- | ||
| 0 | | {{Tt|0}} | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
Line 30: | Line 38: | ||
| style="text-align: left;" | null | | style="text-align: left;" | null | ||
|- | |- | ||
| 1 | | {{Tt|1}} | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| style="text-align: left;" | In RA, twirly death (small arms), afterwards, <tt>[[Die1]]=</tt> sub-sequence of the killed infantry | | style="text-align: left;" | In RA, CS and AM, twirly death (small arms), afterwards, <tt>[[Die1]]=</tt> sub-sequence of the killed infantry | ||
|- | |- | ||
| 2 | | {{Tt|2}} | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| style="text-align: left;" | In RA, explosion death (high explosive), afterwards, <tt>[[Die2]]=</tt> sub-sequence of the killed infantry | | style="text-align: left;" | In RA, CS and AM, explosion death (high explosive), afterwards, <tt>[[Die2]]=</tt> sub-sequence of the killed infantry | ||
|- | |- | ||
| 3 | | {{Tt|3}} | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| style="text-align: left;" | In RA, flying death (armor piercing), afterwards, | | style="text-align: left;" | In RA, CS and AM, flying death (armor piercing), afterwards, {{TTL|InfantryExplode}} | ||
|- | |- | ||
| 4 | | {{Tt|4}} | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| style="text-align: left;" | In RA, burn death (flames), afterwards, | | style="text-align: left;" | In RA, CS and AM, burn death (flames), afterwards, {{TTL|FlamingInfantry}} | ||
|- | |- | ||
| 5 | | {{Tt|5}} | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| style="text-align: left;" | In RA, electro death, afterwards, second animation (#1) from [<tt>[[Animations]]</tt>] | | style="text-align: left;" | In RA, CS and AM, electro death, afterwards, second animation (#1) from [<tt>[[Animations]]</tt>] | ||
|- | |- | ||
| 6 | | {{Tt|6}} | ||
| {{N}} | | {{N}} | ||
| {{N}} | | {{N}} | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| style="text-align: left;" | | | style="text-align: left;" | {{TTL|InfantryHeadPop}} | ||
|- | |- | ||
| 7 | | {{Tt|7}} | ||
| {{N}} | | {{N}} | ||
| {{N}} | | {{N}} | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| style="text-align: left;" | | | style="text-align: left;" | {{TTL|InfantryNuked}} | ||
|- | |- | ||
| 8 | | {{Tt|8}} | ||
| {{N}} | | {{N}} | ||
| {{N}} | | {{N}} | ||
| {{N}} | | {{N}} | ||
| {{Y}} | | {{Y}} | ||
| style="text-align: left;" | | | style="text-align: left;" | {{TTL|InfantryVirus}} | ||
|- | |- | ||
| 9 | | {{Tt|9}} | ||
| {{N}} | | {{N}} | ||
| {{N}} | | {{N}} | ||
| {{N}} | | {{N}} | ||
| {{Y}} | | {{Y}} | ||
| style="text-align: left;" | | | style="text-align: left;" | {{TTL|InfantryMutate}} | ||
|- | |- | ||
| 10 | | {{Tt|10}} | ||
| {{N}} | | {{N}} | ||
| {{N}} | | {{N}} | ||
| {{N}} | | {{N}} | ||
| {{Y}} | | {{Y}} | ||
| style="text-align: left;" | | | style="text-align: left;" | {{TTL|InfantryBrute}} | ||
|} | |} |
Revision as of 13:36, 16 February 2007
Flag: | InfDeath |
File(s): | rules(md).ini |
Values: | integers |
Special Values: | none |
Default: | 0 |
Applicable to: | Warheads |
InfDeath defines the animation that is played if an InfantryType without Template:TTL is killed by this Warhead.
Note: Template:TTL, if defined on an InfantryType, will override any other death animations.
InfDeath | Valid in | Animation | |||
---|---|---|---|---|---|
RA/CS/AM | TS/FS | RA2 | YR | ||
0 | null | ||||
1 | In RA, CS and AM, twirly death (small arms), afterwards, Die1= sub-sequence of the killed infantry | ||||
2 | In RA, CS and AM, explosion death (high explosive), afterwards, Die2= sub-sequence of the killed infantry | ||||
3 | In RA, CS and AM, flying death (armor piercing), afterwards, Template:TTL | ||||
4 | In RA, CS and AM, burn death (flames), afterwards, Template:TTL | ||||
5 | In RA, CS and AM, electro death, afterwards, second animation (#1) from [Animations] | ||||
6 | Template:TTL | ||||
7 | Template:TTL | ||||
8 | Template:TTL | ||||
9 | Template:TTL | ||||
10 | Template:TTL |