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AlternateFLHX: Difference between revisions
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Nighthawk200 (talk | contribs) m Template updated |
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|default=0,0,0 | |default=0,0,0 | ||
|types={{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}? | |types={{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}? | ||
| | |yr=yes | ||
|rp=yes | |||
}} | }} | ||
Specifies the firing offset ([[FLH]]) of this object's special weapons, such as ones fired by passengers of {{TTL|OpenTopped|yes}} objects, or mind control lines from {{TTL|InfiniteMindControl|yes}} weapons. It allows logical scattering of firing muzzle anims according to the vehicle design, e.g., making each Battle Fortress passenger fire from a separate gun port as opposed to one shared position. | Specifies the firing offset ([[FLH]]) of this object's special weapons, such as ones fired by passengers of {{TTL|OpenTopped|yes}} objects, or mind control lines from {{TTL|InfiniteMindControl|yes}} weapons. It allows logical scattering of firing muzzle anims according to the vehicle design, e.g., making each Battle Fortress passenger fire from a separate gun port as opposed to one shared position. |
Revision as of 18:14, 25 February 2007
Flag: | AlternateFLHX |
File(s): | Art(md).ini |
Values: | three comma-separated signed integers |
Special Values: | None |
Default: | 0,0,0 |
Applicable to: | VehicleTypes, AircraftTypes? |
Specifies the firing offset (FLH) of this object's special weapons, such as ones fired by passengers of Template:TTL objects, or mind control lines from Template:TTL weapons. It allows logical scattering of firing muzzle anims according to the vehicle design, e.g., making each Battle Fortress passenger fire from a separate gun port as opposed to one shared position.