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Difference between revisions of "Anim"
From ModEnc
(Created (hah, Guide lacks this )) |
Nighthawk200 (talk | contribs) m (Template updated) |
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|default=none | |default=none | ||
|types={{Categ|Weapon|Weapons}} | |types={{Categ|Weapon|Weapons}} | ||
− | | | + | |ra=yes |
+ | |cs=yes | ||
+ | |am=yes | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
}} | }} | ||
Revision as of 20:20, 25 February 2007
Flag: | Anim |
File(s): | Rules(md).ini |
Values: | Strings (names of Animations) |
Special Values: | none |
Default: | none |
Applicable to: | Weapons |
Specifies the animation to play as "muzzle flash" for this weapon.
Facing-specific animations
(Doesn't apply to Red Alert.) If you specify eight comma-separated values, the game uses them to depict 8 different facings clockwise:
[M60]Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW