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Added Armor Multipliers |
Nighthawk200 (talk | contribs) m Template updated |
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=percentage / float | |values=percentage / float | ||
|default=1.0 | |default=1.0 | ||
|types={{Categ|Countries}} | |types={{Categ|Countries}} | ||
| | |ra2=yes | ||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
Revision as of 18:25, 25 February 2007
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Flag: | ArmorUnitsMult |
File(s): | Rules(md).ini |
Values: | percentage / float |
Default: | 1.0 |
Applicable to: | Countries |
If used this tag defines a multiplier by which the armor value of all units and ships owned by the respective house will be multiplied. For example,
[France] ArmorUnitsMult=1.5
This would multiply the armor of all units owned by France by 1.5 (50%), so if a ship originally had 100 armor, it would now have 150 armor. This tag only affects units listed under the VehicleTypes heading, not InfantryTypes or AircraftTypes.
The value can either be specified as a floating point number, (i.e. 1.2 or 1.4) or as a percentage value (i.e. 20% or 40%).
See Also
Template:NeedTesting
It is not known what is the relation between this setting and Armor set under the Template:TTL sections.