ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Cost: Difference between revisions
Jump to navigation
Jump to search
m Cross-categories, wee |
Nighthawk200 (talk | contribs) m Template updated |
||
Line 1: | Line 1: | ||
{{flag|name=Cost|files=rules(md).ini|values=Integer | {{flag|name=Cost|files=rules(md).ini|values=Integer|default=None|types=All Types|ra=yes|cs=yes|am=yes|ts=yes|fs=yes|ets=yes|ra2=yes|yr=yes|rp=yes}} | ||
{{meanings|Multiplier}} | {{meanings|Multiplier}} | ||
This flag sets the theoretical amount of credits needed to purchase this object. The actual amount is this number times any multipliers in effect, like country multipliers, Industrial Plant or similar. | This flag sets the theoretical amount of credits needed to purchase this object. The actual amount is this number times any multipliers in effect, like country multipliers, Industrial Plant or similar. |
Revision as of 10:49, 4 March 2007
Flag: | Cost |
File(s): | rules(md).ini |
Values: | Integer |
Default: | None |
Applicable to: | All Types |
This is the primary usage of Cost; for other meanings, see Cost (Multiplier).
This flag sets the theoretical amount of credits needed to purchase this object. The actual amount is this number times any multipliers in effect, like country multipliers, Industrial Plant or similar.
If not further specified through Soylent=, Cost also sets the amount of credits you get when the object is sold, as the refund-value defaults to "half of cost". (Meaning if you purchased something for $1000, and Soylent does not specify something else, you get $500 back when you sell the object.)
If there are two or more objects of the same TechLevel, the cheaper one gets priority on the sidebar.