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IonCannonDamage: Difference between revisions
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Linked to Categ:IonCannon |
Nighthawk200 (talk | contribs) m Template Updated. RP Note added. |
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|default=0 ? | |default=0 ? | ||
|types={{Categ|CombatDamage}} | |types={{Categ|CombatDamage}} | ||
| | |ts=yes | ||
|fs=yes | |||
|ets=yes | |||
|rp=yes | |||
}} | }} | ||
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In TS, specifies the amount of [[damage]] inflicted by a Super Weapon with {{TTL|Type|{{Categ|IonCannon}}}}. Obsolete in later games. | In TS, specifies the amount of [[damage]] inflicted by a Super Weapon with {{TTL|Type|{{Categ|IonCannon}}}}. Obsolete in later games. | ||
==RockPatch Info== | |||
[[Image:Rpo.png]] If you are using a Super Weapon with {{TTL|Type|IonCannon}} in RockPatch version CE or higher, this flag will control the damage amount inflicted by your superweapon. It is global to all Super Weapons with {{TTL|Type|IonCannon}}. |
Revision as of 16:46, 10 March 2007
Flag: | IonCannonDamage |
File(s): | Rules(md).ini |
Values: | unsigned integers |
Special Values: | None |
Default: | 0 ? |
Applicable to: | CombatDamage |
Logic related to IonCannonDamage, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.
In TS, specifies the amount of damage inflicted by a Super Weapon with Template:TTL. Obsolete in later games.
RockPatch Info
If you are using a Super Weapon with Template:TTL in RockPatch version CE or higher, this flag will control the damage amount inflicted by your superweapon. It is global to all Super Weapons with Template:TTL.