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IonCannonDamage: Difference between revisions

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Linked to Categ:IonCannon
Nighthawk200 (talk | contribs)
m Template Updated. RP Note added.
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|default=0 ?
|default=0 ?
|types={{Categ|CombatDamage}}
|types={{Categ|CombatDamage}}
|games=[[TS]], [[RA2]], [[YR]]
|ts=yes
|fs=yes
|ets=yes
|rp=yes
}}
}}


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In TS, specifies the amount of [[damage]] inflicted by a Super Weapon with {{TTL|Type|{{Categ|IonCannon}}}}. Obsolete in later games.
In TS, specifies the amount of [[damage]] inflicted by a Super Weapon with {{TTL|Type|{{Categ|IonCannon}}}}. Obsolete in later games.
==RockPatch Info==
[[Image:Rpo.png]] If you are using a Super Weapon with {{TTL|Type|IonCannon}} in RockPatch version CE or higher, this flag will control the damage amount inflicted by your superweapon. It is global to all Super Weapons with {{TTL|Type|IonCannon}}.

Revision as of 16:46, 10 March 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonCannonDamage
File(s): Rules(md).ini
Values: unsigned integers
Special Values: None
Default: 0 ?
Applicable to: CombatDamage


Logic related to IonCannonDamage, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

In TS, specifies the amount of damage inflicted by a Super Weapon with Template:TTL. Obsolete in later games.

RockPatch Info

If you are using a Super Weapon with Template:TTL in RockPatch version CE or higher, this flag will control the damage amount inflicted by your superweapon. It is global to all Super Weapons with Template:TTL.