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Difference between revisions of "IsElectricBolt"
From ModEnc
(white = color #15 ;)) |
Nighthawk200 (talk | contribs) m (Template Updated) |
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=boolean | |values=boolean | ||
− | |||
|default=no | |default=no | ||
|types={{Categ|Weapon|Weapons}} | |types={{Categ|Weapon|Weapons}} | ||
− | | | + | |ra2=yes |
+ | |yr=yes | ||
+ | |rp=yes | ||
}} | }} | ||
If set, the game will draw an electric bolt along the projectile path.<br>The default colors, according to pd, are taken from '''palette.pal'''<nowiki>'</nowiki>s position #10 (0x0A, slightly desaturated, darker blue) as well as from position #15 (0x0F, white). Alternative colors can be used with <tt>[[IsAlternateColor]]=yes</tt>. | If set, the game will draw an electric bolt along the projectile path.<br>The default colors, according to pd, are taken from '''palette.pal'''<nowiki>'</nowiki>s position #10 (0x0A, slightly desaturated, darker blue) as well as from position #15 (0x0F, white). Alternative colors can be used with <tt>[[IsAlternateColor]]=yes</tt>. |
Revision as of 17:47, 10 March 2007
Flag: | IsElectricBolt |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Weapons |
If set, the game will draw an electric bolt along the projectile path.
The default colors, according to pd, are taken from palette.pal's position #10 (0x0A, slightly desaturated, darker blue) as well as from position #15 (0x0F, white). Alternative colors can be used with IsAlternateColor=yes.