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OccupyWeaponRange: Difference between revisions

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|files={{Categ|Rules(md).ini|Rulesmd.ini}}
|files={{Categ|Rules(md).ini|Rulesmd.ini}}
|values=floats
|values=floats
|special=None
|default=5
|default=5
|types={{Categ|CombatDamage}}
|types={{Categ|CombatDamage}}
|games=[[YR]]
|yr=yes
|rp=yes
}}
}}



Revision as of 10:06, 19 March 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: OccupyWeaponRange
File(s): Rulesmd.ini
Values: floats
Default: 5
Applicable to: CombatDamage


Defines a global override to the weapons' Range= when those weapons are fired from inside garrisoned structures. This is a global switch rather than a multiplier to avoid different range issues when two units with differently ranged weapons are garrisoned.

For more information, see garrison changes in YR.