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RadApplicationDelay: Difference between revisions

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|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=unsigned integers
|values=unsigned integers
|special=None
|default=16?
|default=16?
|types={{Categ|Radiation|[Radiation]}}
|types={{Categ|Radiation|[Radiation]}}
|games=[[RA2]], [[YR]]
|ra2=yes
|yr=yes
|rp=yes
}}
}}


Rad sites apply radiation damage to units in intervals. The intervals are this many frames long. IOW, if you place a unit in a radsite, radiation will be applied to it every <tt>RadApplicationDelay</tt> frames.
Rad sites apply radiation damage to units in intervals. The intervals are this many frames long. IOW, if you place a unit in a radsite, radiation will be applied to it every <tt>RadApplicationDelay</tt> frames.

Revision as of 09:29, 2 April 2007

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Flag: RadApplicationDelay
File(s): Rules(md).ini
Values: unsigned integers
Default: 16?
Applicable to: [Radiation]


Rad sites apply radiation damage to units in intervals. The intervals are this many frames long. IOW, if you place a unit in a radsite, radiation will be applied to it every RadApplicationDelay frames.