ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Radiation

From ModEnc
Jump to navigation Jump to search

As a Flag

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Radiation
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Warheads



If set, objects that are ImmuneToRadiation=yes cannot be damaged by this warhead

As a Section

The [Radiation] section in RA2/YR defines several radiation parameters.

Applicable INI Flags

These tables show all INI flags applicable[Applicable INI Flags 1] to Radiation. The flags are grouped by the internal classes the flags are inherited from, and then listed in the order they are read in by the game. You can re-sort the rows by column values by clicking the arrow icons in the column headings. Each flag can be clicked to visit its page for detailed information.

Please note that this section is accurate only for Yuri's Revenge. All other C&C games use different sets of flags.

  1. "Applicable" in this context means "read from the INI files". Certain flags listed here don't have any effect ingame , but they are read and in certain cases cause a crash if not present. Again, refer to each flag's individual page for detailed information.


[Radiation]
INI File Section Key Value Type Default Value Adds to list
Rules(md).ini [Radiation] RadDurationMultiple int 0
Rules(md).ini [Radiation] RadApplicationDelay int 0
Rules(md).ini [Radiation] RadLevelMax int 0
Rules(md).ini [Radiation] RadLevelDelay int 0
Rules(md).ini [Radiation] RadLightDelay int 0
Rules(md).ini [Radiation] RadLevelFactor float 0.0
Rules(md).ini [Radiation] RadLightFactor float 0.0
Rules(md).ini [Radiation] RadTintFactor float 0.0
Rules(md).ini [Radiation] RadColor RGB {0;0;0}
Rules(md).ini [Radiation] RadSiteWarhead WarheadType 0 +


As a Ingame entities

Starting from Phobos Build#7, any weapon can now have a custom radiation type, which is controlled by RadType on the Weapons to specify which type to use. For the new flag added by Phobos, refer to the Phobos documentation.