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ShrapnelCount: Difference between revisions

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|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=Signed integers
|values=Signed integers
|special=None
|default=0
|default=0
|types={{Categ|Projectile|Projectiles}}
|types={{Categ|Projectile|Projectiles}}
|games=[[RA2]], [[YR]]
|ra2=yes
|yr=yes
|rp=yes
}}
}}


This flag sets the amount of <tt>[[ShrapnelWeapon]]=</tt> shots to fire. Positive numbers are processed literally, while negative mean "subtract the parent weapon's Range from the absolute value of this", for example, <tt>ShrapnelCount=-8</tt> would fire <tt>8 - parent weapon's Range</tt> shots.
This flag sets the amount of <tt>[[ShrapnelWeapon]]=</tt> shots to fire. Positive numbers are processed literally, while negative mean "subtract the parent weapon's Range from the absolute value of this", for example, <tt>ShrapnelCount=-8</tt> would fire <tt>8 - parent weapon's Range</tt> shots.

Revision as of 10:19, 2 April 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ShrapnelCount
File(s): Rules(md).ini
Values: Signed integers
Default: 0
Applicable to: Projectiles


This flag sets the amount of ShrapnelWeapon= shots to fire. Positive numbers are processed literally, while negative mean "subtract the parent weapon's Range from the absolute value of this", for example, ShrapnelCount=-8 would fire 8 - parent weapon's Range shots.