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Nighthawk200 (talk | contribs) m Template Updated |
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=boolean | |values=boolean | ||
|default=no | |default=no | ||
|types={{Categ|Warhead|Warheads}} | |types={{Categ|Warhead|Warheads}} | ||
| | |ra2=yes | ||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
Revision as of 22:27, 4 April 2007
Flag: | Temporal |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Warheads |
If set, the target will get "frozen" and gradually erased from time. A frozen unit is unable to do anything or get affected by any other weapon. The unit using such a warhead must stand still and keep firing until the target is erased, otherwise the target will unfreeze unharmed.
The delay necessary to erase an object depends on the weapon's Template:TTL - the bigger the damage, the shorter the delay.
The affected unit is rendered transparent, and an animation specified by [[[:Template:TTL]]]Template:TTL is played over it.
Attaching a Template:TTL to such a warhead causes an Internal Error when it detonates.
Objects that have Template:TTL cannot be affected by such a warhead.