VeteranRatio: Difference between revisions
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|files=rules(md).ini | |files=rules(md).ini | ||
|values=float | |values=float | ||
|default=10([[Image:Tssmall.png]]), 5([[Image:Fssmall.png]]), 3([[Image:Ra2small.png]]/{{yro}}) | |||
|default=10( | |||
|types=N/A | |types=N/A | ||
| | |ts=yes | ||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
Revision as of 22:50, 4 April 2007
Flag: | VeteranRatio |
File(s): | rules(md).ini |
Values: | float |
Default: | 10(), 5(), 3(/) |
Applicable to: | N/A |
This flag determines how many times the own value in credits a unit must destroy in order to be promoted. It is based on the Cost= values of objects and a straight multiplier. Note that this isn't limited to enemy objects. Civilian/Neutral as well as your very own objects count, too.
Example
The default setting for VeteranRatio is 3.0, the default price for a GI is 200 and the default price for a Conscript is 100. Therefore, in order to gain veterancy, a GI would have to destroy objects worth 200 * 3.0 == 600 credits for a promotion of one level. That could be, for example, six Conscripts, one Robot tank, or two Flak Troopers. The Conscript, however, only has to destroy 100 * 3.0 == 300 credits worth of shit to get promoted, meaning two GIs would be enough.
As you'll surely recognize, this means two things:
- Destroying an expensive object with a cheap unit results in a very high chance of instant or very soon promotion
- Expensive units need to destroy a lot of stuff to get promoted (1 Prism Tank --> $1200 * 3.0 == $3600 == 36 Conscripts)
Exceptions
Objects flagged as DontScore=yes or Insignificant=yes do not count as kills, and therefore don't add to the total amount of credits destroyed by a unit. As such, they don't bring them closer to promotion, either.