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DontScore
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Flag: | DontScore |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | false |
Applicable to: | TechnoTypes |
When this techno is eliminated, it will not be counted towards the score.
- It can be regarded as a sub-set within the Insignificant logic.
Notes
This can be used to prevent dummy units from causing absurd numerical values on the post-game scoreboard.
Bugs/Side-Effects/Unexpected Limitations
If a VehicleType use this logic, it will persistently remain in memory after being killed, causing its affiliated house to be incapable of being defeated throughout the entire game, and causes the event that also needs to determine the existence of units to never be satisfied.
For other bugs(or the way of working), please refer to Insignificant.