ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

DontScore

From ModEnc
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DontScore
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: TechnoTypes


When this techno is eliminated, it will not be counted towards the score.

  • It can be regarded as a sub-set within the Insignificant logic.

Notes

This can be used to prevent dummy units from causing absurd numerical values on the post-game scoreboard.

Bugs/Side-Effects/Unexpected Limitations

If a VehicleType use this logic, it will persistently remain in memory after being killed, causing its affiliated house to be incapable of being defeated throughout the entire game, and causes the event that also needs to determine the existence of units to never be satisfied.

For other bugs(or the way of working), please refer to Insignificant.