ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

DontScore

From ModEnc
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DontScore
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: TechnoTypes


When set to 'yes' it acts as an over-ride so that this object is not considered as a 'kill' thus will not be considered when counting towards increasing the veterancy of the unit that destroyed it. This is a sub-set of the Insignificant= logic.

Bugs/Side-Effects/Unexpected Limitations

(Only affects human players) If BuildingTypes A has the tag DontScore=yes and BuildingTypes B has Prerequisite=A, Even though we have BuildingTypes A but we won't get BuildingTypes B
(Only affects human players) If InfantryTypes , VehicleTypes,AircraftTypes has the tags DontScore=yes and BuildLimit=X (value 0-2147483647) Will give results as follows.
[TANY]
DontScore=yes
BuildLimit=1
We will be able to create unlimited Tanyas. But the quantity produced per time will be limited to 1.
(Only affects human players) If BuildingTypes has the tag DontScore=yes and BuildLimit=X (value 0-2147483647) The BuildLimit tag is ignored.