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DontScore

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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DontScore
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



When this techno is eliminated, it will not be counted towards the score.

Notes

This can be used to prevent dummy units from causing absurd numerical values on the post-game scoreboard.

Bugs/Side-Effects/Unexpected Limitations

If a VehicleType use this logic, it will persistently remain in memory after being killed, causing its affiliated house to be incapable of being defeated throughout the entire game, and causes the event that also needs to determine the existence of units to never be satisfied.

  • This bug has been fixed in Ares 0.1.

Such an object, when used as a prerequisite, will never be satisfied.

For other bugs(or the way of working), please refer to Insignificant.

See Also