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CrateBeneath: Difference between revisions
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{{ | {{Flag | ||
|name=CrateBeneath | |||
|files={{Categ|Rules(md).ini}} | |||
|values=boolean | |||
|default=no | |||
|types={{Categ|BuildingTypes}} | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
Can be set to 'yes' or 'no' and determines if this BuildingType leaves behind a random powerup crate when it is destroyed. | Can be set to 'yes' or 'no' and determines if this BuildingType leaves behind a random powerup crate when it is destroyed. | ||
==Problems== | |||
Due to the way the RA2/YR engine handles crates, a new crate is created every time a crate is removed (either because it was picked up or it has been in existence for the length of time determined by {{TTL|CrateRegen}}) this means that for each new crate created by this tag, there is always one more crate on the map. This can result in an unwanted surplus of crates on a map if multiple buildings with CrateBeneath are destroyed. The same results from new crates being added via {{TTL|CarriesCrate|yes}}. |
Revision as of 19:49, 21 May 2007
Flag: | CrateBeneath |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | BuildingTypes |
Can be set to 'yes' or 'no' and determines if this BuildingType leaves behind a random powerup crate when it is destroyed.
Problems
Due to the way the RA2/YR engine handles crates, a new crate is created every time a crate is removed (either because it was picked up or it has been in existence for the length of time determined by Template:TTL) this means that for each new crate created by this tag, there is always one more crate on the map. This can result in an unwanted surplus of crates on a map if multiple buildings with CrateBeneath are destroyed. The same results from new crates being added via Template:TTL.