ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

User talk:Demon Red Storm: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Mobile Stealth Generator
 
Nighthawk200 (talk | contribs)
No edit summary
Line 1: Line 1:
All right, this is the rules code for a mobile stealth generator in YR. It acts like the one in TSF. The only known bug is a "new rally point established" sound one when moving the generator from its deployed position. The game does not show a prism tank, although that is the image= tag. I'm sorry I didn't do much with the image and cameo, this was pretty much thrown together when I made it. It works pretty well, though. It is stealth, not gap, so please don't complain about that.
All right, this is the rules code for a mobile stealth generator in YR. It acts like the one in TSF. The only known bug is a "new rally point established" sound one when moving the generator from its deployed position. The game does not show a prism tank, although that is the image= tag. I'm sorry I didn't do much with the image and cameo, this was pretty much thrown together when I made it. It works pretty well, though. It is stealth, not gap, so please don't complain about that.


[MOGAPB]
<pre>[MOGAPB]
 
Adjacent=5
Adjacent=5
AIBuildThis=no
AIBuildThis=no
Armor=steel
Armor=steel
BaseNormal=yes
BaseNormal=yes
Bombable=no
Bombable=no
BuildCat=Combat
BuildCat=Combat
BuildLimit=-5
BuildLimit=-5
Capturable=no
Capturable=no
ClickRepairable=no
ClickRepairable=no
CloakGenerator=yes
CloakGenerator=yes
Cloakable=yes
Cloakable=yes
CloakRadiusInCells=10
CloakRadiusInCells=10
Cost=2500
Cost=2500
Crewed=no
Crewed=no
HasRadialIndicator=yes
HasRadialIndicator=yes
Image=GAGAP
Image=GAGAP
ImmuneToPsionics=yes
ImmuneToPsionics=yes
IsBaseDefense=yes
IsBaseDefense=yes
IsSimpleDeployer=no
IsSimpleDeployer=no
Name=Mobile Stealth Generator
Name=Mobile Stealth Generator
Owner=British,Americans,Germans,French,Alliance,Russians,Confederates,Africans,Arabs,YuriCountry
Owner=British,Americans,Germans,French,Alliance,Russians,Confederates,Africans,Arabs,YuriCountry
Points=250
Points=250
Powered=yes
Powered=yes
Power=-50
Power=-50
Prerequisite=GAGAP,CNST
Prerequisite=GAGAP,CNST
RadarInvisible=yes
RadarInvisible=yes
Repairable=yes
Repairable=yes
SensorArray=yes
SensorArray=yes
Sight=10
Sight=10
Soylent=2000
Soylent=2000
Strength=1000
Strength=1000
TechLevel=11
TechLevel=11
ThreatPosed=10
ThreatPosed=10
UIName=Name:MOGAPB
UIName=Name:MOGAPB
UndeploysInto=MOGAPV
UndeploysInto=MOGAPV
 
Warpable=no</pre>
Warpable=no
<br />
 
<pre>[MOGAPV]
 
[MOGAPV]
 
AllowedToStartInMultiplayer=no
AllowedToStartInMultiplayer=no
Armor=heavy
Armor=heavy
Bombable=no
Bombable=no
BuildLimit=-5
BuildLimit=-5
Category=Support
Category=Support
Cost=2500
Cost=2500
Crusher=yes
Crusher=yes
DeploysInto=MOGAPB
DeploysInto=MOGAPB
Image=SREF
Image=SREF
ImmuneToPsionics=yes
ImmuneToPsionics=yes
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
MovementZone=Crusher
Name=Mobile Stealth Generator
Name=Mobile Stealth Generator
OmniCrushResistant=yes
OmniCrushResistant=yes
Owner=Americans,Alliance,Germans,French,British
Owner=Americans,Alliance,Germans,French,British
Parasiteable=no
Parasiteable=no
Points=250
Points=250
Prerequisite=GAGAP,FACTORY
Prerequisite=GAGAP,FACTORY
RadarInvisible=yes
RadarInvisible=yes
Self-Healing=yes
Self-Healing=yes
Sight=10
Sight=10
Size=4
Size=4
Soylent=2000
Soylent=2000
Speed=5
Speed=5
Strength=1000
Strength=1000
StupidHunt=yes
StupidHunt=yes
TechLevel=10
TechLevel=10
Trainable=no
Trainable=no
UIName=Name:MOGAPV
UIName=Name:MOGAPV
Warpable=no
Warpable=no
Weight=3</pre>


Weight=3
-The user must still edit the string table for the name.-


-The user must still edit the string table for the name.-
:<b>RE:</b>Fixed the formatting so we can see the code clearly. Your code is rather badly organised - it's usually advised to follow Westwood's convention of having UIName, Name, Prerequisites, Strength and such at the top of the section, and add the more uncommon tags near the bottom. Also, CNST is not a prerequisite. It's not like FACTORY, BARRACKS, RADAR or TECH, it doesn't exist. You have to use one of the existing Conyards (see [[The Prerequisite System]]). Also, the correct tag is {{tt|[[SelfHealing]]}}, no hyphen. If your vehicle isn't showing up as a Prism Tank in game, make sure it is listed in the <tt>[[VehicleTypes]]</tt> list.
::~ [[User:Nighthawk200|Nighthawk]] 23:34, 8 October 2007 (CEST) ~

Revision as of 21:34, 8 October 2007

All right, this is the rules code for a mobile stealth generator in YR. It acts like the one in TSF. The only known bug is a "new rally point established" sound one when moving the generator from its deployed position. The game does not show a prism tank, although that is the image= tag. I'm sorry I didn't do much with the image and cameo, this was pretty much thrown together when I made it. It works pretty well, though. It is stealth, not gap, so please don't complain about that.

[MOGAPB]
Adjacent=5
AIBuildThis=no
Armor=steel
BaseNormal=yes
Bombable=no
BuildCat=Combat
BuildLimit=-5
Capturable=no
ClickRepairable=no
CloakGenerator=yes
Cloakable=yes
CloakRadiusInCells=10
Cost=2500
Crewed=no
HasRadialIndicator=yes
Image=GAGAP
ImmuneToPsionics=yes
IsBaseDefense=yes
IsSimpleDeployer=no
Name=Mobile Stealth Generator
Owner=British,Americans,Germans,French,Alliance,Russians,Confederates,Africans,Arabs,YuriCountry
Points=250
Powered=yes
Power=-50
Prerequisite=GAGAP,CNST
RadarInvisible=yes
Repairable=yes
SensorArray=yes
Sight=10
Soylent=2000
Strength=1000
TechLevel=11
ThreatPosed=10
UIName=Name:MOGAPB
UndeploysInto=MOGAPV
Warpable=no


[MOGAPV]
AllowedToStartInMultiplayer=no
Armor=heavy
Bombable=no
BuildLimit=-5
Category=Support
Cost=2500
Crusher=yes
DeploysInto=MOGAPB
Image=SREF
ImmuneToPsionics=yes
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
Name=Mobile Stealth Generator
OmniCrushResistant=yes
Owner=Americans,Alliance,Germans,French,British
Parasiteable=no
Points=250
Prerequisite=GAGAP,FACTORY
RadarInvisible=yes
Self-Healing=yes
Sight=10
Size=4
Soylent=2000
Speed=5
Strength=1000
StupidHunt=yes
TechLevel=10
Trainable=no
UIName=Name:MOGAPV
Warpable=no
Weight=3

-The user must still edit the string table for the name.-

RE:Fixed the formatting so we can see the code clearly. Your code is rather badly organised - it's usually advised to follow Westwood's convention of having UIName, Name, Prerequisites, Strength and such at the top of the section, and add the more uncommon tags near the bottom. Also, CNST is not a prerequisite. It's not like FACTORY, BARRACKS, RADAR or TECH, it doesn't exist. You have to use one of the existing Conyards (see The Prerequisite System). Also, the correct tag is SelfHealing, no hyphen. If your vehicle isn't showing up as a Prism Tank in game, make sure it is listed in the VehicleTypes list.
~ Nighthawk 23:34, 8 October 2007 (CEST) ~