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SelfHealing
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Flag: | SelfHealing |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | All TechnoTypes; InfantryTypes, VehicleTypes, AircraftTypes, and BuildingTypes |
Determines whether the object will automatically heal itself. The effect is applied each time RepairRate minutes has passed, and is hardcoded to restore 1 health point each time. Only works while the object's health is at ConditionYellow or below (by default 50%).
In Red Alert 2 and Yuri's Revenge
The healed damage no longer caps at ConditionYellow, allowing objects to heal to full health.