|Values:||Boolean values: yes or no, true or false, 1 or 0|
|Applicable to:||All TechnoTypes; InfantryTypes, VehicleTypes, AircraftTypes, and BuildingTypes|
Determines whether the object will automatically heal itself. The effect is applied each timeminutes has passed, and is hardcoded to restore 1 health point each time. Only works while the object's health is at or below (by default 50%).