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MobileFire: Difference between revisions

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Nighthawk200 (talk | contribs)
Added DCoder's info.
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{{DeeZireInclusion}}<br />
{{Flag
|name={{PAGENAME}}
|files=rules(md).ini
|values={{values|booleans}}
|default=no
|types=[[InfantryTypes]], [[VehicleTypes]], [[AircraftTypes]]
|ra2=yes
|yr=yes
|rp=yes
}}<br />
Can be set to 'yes' or 'no' and acts as an over-ride to determine if this object can fire while moving. Does not apply to BuildingTypes.
Can be set to 'yes' or 'no' and acts as an over-ride to determine if this object can fire while moving. Does not apply to BuildingTypes.
{{NeedTesting}}
Appears to allow a unit to ignore its ammo's [[Reload]] time.

Revision as of 18:36, 22 February 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MobileFire
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes



Can be set to 'yes' or 'no' and acts as an over-ride to determine if this object can fire while moving. Does not apply to BuildingTypes.

Template:NeedTesting Appears to allow a unit to ignore its ammo's Reload time.