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Squad: Difference between revisions

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Nighthawk200 (talk | contribs)
Modified with DCoder's info.
 
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{{DeeZireInclusion}}<br />
{{Flag
Unknown. In Red Alert, this power up gave the player a random squad of infantry although this does not function in Red Alert 2. The crate does bestow some effect, however this property is unknown and is yet to be determined - collecting the crate usually gives the player a small amount of money which is an indication that the object collecting the crate already has the property which the crate bestows (you get the same effect when a 'cloaked' unit collects a 'cloak' crate).
|name={{PAGENAME}}
|files=Rulesmd.ini
|values=Crate Parameters
|types=[[Powerups|[Powerups]]]
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|ets=yes
}}<br />
In [[Red Alert]], this power up gave the player a random squad of infantry although this does not function in [[Red Alert 2]]. The crate defaults to the action of the [[Money]] crate instead, granting the player a sum of cash.

Latest revision as of 18:48, 22 February 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Squad
File(s): Rulesmd.ini
Values: Crate Parameters
Applicable to: [Powerups]



In Red Alert, this power up gave the player a random squad of infantry although this does not function in Red Alert 2. The crate defaults to the action of the Money crate instead, granting the player a sum of cash.