ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
ClearAllWeapons: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Nighthawk200 (talk | contribs) Updated with DCoder's info. Seems the original was wrong. |
||
Line 1: | Line 1: | ||
{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files=rulesmd.ini | |||
|values={{values|booleans}} | |||
|default=no | |||
|types=[[VehicleTypes]] | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}}<br /> | |||
This sets the object's [[Primary]], [[Secondary]], [[ElitePrimary]], [[EliteSecondary]], [[WeaponX|Weapon1]] and [[EliteWeaponX|EliteWeapon1]] to blank, meaning the unit will only get weapons if it is an IFV and an infantry boards it. The weapons do remain loaded by the game as if loaded by a weedguy hack. |
Revision as of 19:16, 22 February 2008
Flag: | ClearAllWeapons |
File(s): | rulesmd.ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | VehicleTypes |
This sets the object's Primary, Secondary, ElitePrimary, EliteSecondary, Weapon1 and EliteWeapon1 to blank, meaning the unit will only get weapons if it is an IFV and an infantry boards it. The weapons do remain loaded by the game as if loaded by a weedguy hack.